Documentation
Comprehensive guides and API references to help you integrate with Tonetta
Getting Started
New to Tonetta? Start here
Platform Guides
How each part of Tonetta works, from voice creation to your content library
Forge — 3D Models
Generate rigged, textured, game-ready hard-surface models from a prompt — and refine them instead of regenerating
Canvas
Pictures for menus, HUDs, icons and key art: generate, edit, cut out the background, upscale, and import as textures
Characters
Personas that bind a voice to tone instructions — the heart of every generation
Voice Studio
Design, clone, and manage internal voices generated by Tonetta
Sound Effects
Generate sound effects from text prompts and save them to your library
Music
Generate loops, beds, stings and full cues from a description — priced per generation, so length is free
Live Endpoints
Stored TTS configurations with caching and TTL, served by the Public TTS API
Saved Content
Your library of models, pictures, lines, sound effects and music, with versioning and an active version
Credits & Pricing
What operations cost, buying credit packs, refunds, and the audit log
API Documentation
Scoped API keys, the v1 REST API, and the MCP server
API Keys & Scopes
Create granular API keys with read/write permissions per resource
REST API (v1)
Full reference: voices, characters, content, SFX and TTS generation, 3D model jobs
MCP Server
Connect AI agents (Claude Code, claude.ai) to Tonetta with scoped tools
Public TTS API
Generate text-to-speech audio using live endpoints and API keys
Game Engines
Tonetta inside your engine: editor tooling, asset import, runtime playback, and AI agents
Ready to Build?
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